Hello,

My name is Wojciech and I'm a Tech QA at Bloober Team,

Currently I'm working on the QA/technical side of development of Cronos: The New Dawn.

Off work, I am now focused on learning Unreal Engine 5, mostly C++, Blueprints and gameplay design in general - those are the topics that I'm passioned about as I aspire to work as a Combat/Gameplay Designer in the future.

Some time ago, I was also creating a small 2D project in Unity where I was mostly concerned with increasing my knowledge and experience in game engines and game development in general, as well as learning more about gameplay design, C# and creation of cleaner code and better game architecture.

In my spare time I mostly enjoy tabletop games and TCG's such as Magic: the Gathering and Hearthstone.

 

Projects


Unity 2D Platformer Game

Link to DEMO installer file is here

Around the end of August 2021, I decided to start with some small 2D platformer game and for the past few months, I have been creating my first Unity Game from scratch. I had small experience with coding before, so I continued with creating some basic functions and a lot of “if statements”.

For the game sound effects, I have used few free 8-Bit/16-Bit sounds assets from Unity Store or edited some other free sounds. Game graphics used in the game had similar origin as sounds - I used a free assets pack at Unity asset store, from the great pixel art artist Ansimuz.

Many years ago I have been playing piano and at that time I have learned how to read music sheets, so with some basic music tutorials and Bosca Ceoil software I was able to create tunes for my game.


Currently available version here is not final, it is a DEMO with really short Main Level as well as Boss Level. Game mechanics and elements are working properly (I guess :D), but the game is not finished yet.


Unity Missile Command Game

Link to installer file is here

Unity Missile Command Game is a small test project which I have been creating for a job application.

The main point of this project was to create as clean code and game structure as possible, without paying too much attention to frontend.

The visual side of this game is really basic, also there is no sound.

I have been mostly learning and experimenting here with implementation of game state system / usage of arrays / creation of game elements via Instantiate method / and others such as optimization or trying to focus on design patterns.

The final product is not really great in my opinion, but I think I have learned few new tricks & tools which I will try to understand better and practice more in the future projects.

 

Music

Here is a list of songs that I have created for my game so far in Bosca Ceoil software:

 

Art

Long time ago I also used to draw as I was planning to become an architect, here are some drawings that I have made during that time.

At this moment I have not created any kind of design/art for my game, but in the future I would love to study creation of the pixel art and implementation of my own art into games.